using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EksplozjaBeczki : MonoBehaviour
{
    [SerializeField] private GameObject prefabBeczkaOdlamki;
    public void RobBeczkeOdlamkow()
    {
        //utwrz beczk odamkw z prefabrykatu
        GameObject bo = Instantiate(prefabBeczkaOdlamki,
                       transform.position,
                       transform.rotation);
        //ustaw czas ycia odamkw beczki na 10 sekund
        Destroy(bo, 10.0f);
    }
}
